![]() The developers didn't even have the courtesy to fill the ultra-wide interface's black bars with, say, the radar mini-map that you can purchase in a given mission. Even though many pre-game menus will fill the whole screen, live gameplay is limited to a 16:9 ratio. Ratio?While both games in this remaster support any arbitrary screen resolution you might throw at them, ultra-wide ratios are currently left in the cold. Here, enjoy an after-and-before gallery of both zoomed-in units and full battleground scenes. By default, tap the space bar at any time during single-player modes to switch from the original 400p assets to a new, 2160p-optimized suite of units, buildings, and terrain. Every single asset and map element has been redrawn, and like other recent classic-game remaster projects, this one includes a handy "graphic-swap" button. The package's biggest selling point is a new coat of high-res paint. From 400p to 2160p, but not without issues Despite a few quality-of-life tweaks, the package is otherwise faithful to the originals-almost to a fault-while its compatibility with modern PCs is mostly good enough. I've spent the past week tinkering with Command & Conquer: Remastered Collection to break down exactly what to expect and how you should temper your real-time strategy expectations. The complete package has been aesthetically touched up for the sake of working on modern PCs. In good news, the package is right for the price: $20 gets you both original games, all of their expansion packs (one for C&C:TD, two for Red Alert), and each game's console-exclusive content. The original 1995 game Command & Conquer: Tiberian Dawn and its 1996 prequel Red Alert have returned in today's launch of the C&C: Remastered Collection on Windows 8/10 ( Amazon, Steam, Origin). The strategy, the explosions, the FMV sequences, the ripping guitars, and the Kane-fueled cheese-they're all back. Stay tuned to Shacknews for more updates on the legendary Command & Conquer series.Game Details Developer: Petroglyph, Lemon Sky If you're headed to GDC 2019, you can check out a Command & Conquer postmortem from Westwood Studios co-founder Louis Castle while you wait for this new collection. Composer and Audio Director Frank Klepacki was the #1 request from the community, so he'll also be joining Petroglyph Games for the remaster collection.ĭevelopment hasn't started yet for these collections, but the foundation is largely in place. It wasn't long ago that Activision released the Call of Duty: Modern Warfare remaster and charged more for the DLC than even the original game required.Ĭommand & Conquer Co-Creator Joe Bostic, Lead Programmer Steve Tall, and audio specialist Mike Legg will all be contributing to the project. That last bit is a wild qualified for such a game, but is a reminder of the reality in the gaming industry today. Another element of this collection should help, as well.Ĭommand & Conquer: Red Alert Remastered will include the three expansion packs, Covert Ops, Counterstrike, and Aftermath, and no microtransactions will be involved, the EA blog post reads. This is a response to fans' concerns that EA wouldn't be able to pull off the revival of the series on PC and the move should sooth a lot of concerns. ![]() Petroglyph Games is made up of original developers from Westwood Studios, the studio that birthed Command & Conquer. Now only are Command & Conquer Remastered and Command & Conquered: Red Aler Remastered in the works, EA is partnering up with Petroglyph Games for this collection. It's happening! EA reached out to the PC gaming community to find out what should be done with the Command & Conquer series and they've answered in kind.
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